![]() If it's intentional, it would be nice if he had a clear one-sentence response to you trying to talk to him instead of just the lack of button prompt. I mediated for 2 hours and he talked again. ![]() I've heard similar things other places and resetting the game helped them out.Īs for the Wild at Heart quest I completed it in the way you mentioned and the armorer wouldn't talk. I've had armorers and blacksmiths refuse to talk. I'd like to believe this is a bug, but I'm not holding my breath. I'd like believe they wouldn't design a quest that complete blocks off all access to an armorer NPC in a game where there are very few of them to begin with and with no warning whatsoever. There were some guys outside her house in Blackbough saying how she was gone now and that it's probably for the best so she can be with her sister, which I took to mean she killed herself. I can't talk to him anymore and the lady isn't in the Hunter's Lodge crying anymore. ![]() It might suggest that it took her a while to get home and tell the story (her version at least) to her friends. I mention this because the problem with the blacksmith in my case occured some time after I finished that quest. ![]() It was only him for me and after the fight you can find her in the hut crying. ![]() Have you also refused the bribe from the sister? If you did, I think it invariably must end with the death of the warewolf or both him and the sister. It might be a bug, but actually the guy might have a problem with how you dealt with the "Wild at Heart" secondary quest (or a contract, I forget). There is also one in a Nilfgardian garrison, though I think it wanders away as soon as the leader gives you the details for the contract in Byways.īTW. ![]()
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